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Old Nov 09, 2005, 05:31 PM // 17:31   #1
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Default Anti-Healing N/mo curse/smite

I want your oppinions on this: Lingering Curse (E) + Defile Flesh to get healing reduced by 66% (that's the limit) then cast Scourge Healing for 67dmg each time that foe is healed.
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Old Nov 09, 2005, 07:51 PM // 19:51   #2
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If the hexes stay on the guy and you run a pressure build, definitly works. Energy might be a problem and teams with good hex removal might prove a problem. Running a pressure build with a smiter spamming Scourge Healing with 16 in Smiting would work too, because they couldn't use Heal Party
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Old Nov 10, 2005, 03:03 AM // 03:03   #3
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Yeah, but with curses, scourge and defile are easy to recast, and parasitic bond is available for cover.

OOOH, that would be awesome to have a me/mo echo scourge and cast it on the other team in 20s. That's the time limit, so then they're jsut doing constant scourge spam plus inspiration to keep full.
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Old Nov 10, 2005, 04:54 PM // 16:54   #4
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Need to deal with hex removal somehow.

Ah, Diversion or Power Block {E} from a teammate comes to mind.

Otherwise, evil shtuff...
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Old Nov 10, 2005, 09:29 PM // 21:29   #5
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Hex removal is hopelessly outclassed by any build with more than 2 hexes. Just throw scourge on last, it's got what, 5 second recharge?
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Old Nov 11, 2005, 12:31 AM // 00:31   #6
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with the current environment (spikes) lingering is about all you would need. btw malign intervention is 10x better than defile flesh. you don't have to sac any life cast fast and you get a lvl 1 minion that will die fast for more energy from soul reaping.
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